LomBardi

Age : 20 Joined : 04 Jul 2007 Posts : 589 Localisation : Toulouseeeee
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Apophiss

Age : 21 Joined : 30 Nov 2007 Posts : 152 Localisation : Mont de Marsan
| Subject: Re: bug bug bug TMU/TMN Wed 19 Mar 2008 - 12:16 | |
| Ta pas compris que depuis le tps c toi le bug ???? TMN en force !!! tmu |
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Moriddin
Age : 29 Joined : 04 Dec 2007 Posts : 225 Localisation : The Netherlands
| Subject: Re: bug bug bug TMU/TMN Wed 19 Mar 2008 - 13:13 | |
| Nice to see such hacks in tmu too
I think its done by placing the blocks higher then planned in the editor and then change the block height in a hex editor. This way it detects 2 blocks at the same height.
The problem would be to find the correct value in the gbx file.
But i think that if you create 2 almost the same files with the only difference in it the block height then you can easely find the correct value 
This way it might even be possible to get dirt high up in the air i gues Edit : Apparently tt IS possible . In the movie zooz has different heights on the grass 
(And i never new about the sliding )
Last edited by Moriddin on Wed 19 Mar 2008 - 13:20; edited 1 time in total |
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Zero

Joined : 23 Nov 2007 Posts : 251
| Subject: Re: bug bug bug TMU/TMN Wed 19 Mar 2008 - 13:20 | |
| | All kinds of hacks suck, and ruin the game. |
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Moriddin
Age : 29 Joined : 04 Dec 2007 Posts : 225 Localisation : The Netherlands
| Subject: Re: bug bug bug TMU/TMN Wed 19 Mar 2008 - 13:21 | |
| What, like boosting?  |
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LomBardi

Age : 20 Joined : 04 Jul 2007 Posts : 589 Localisation : Toulouseeeee
| Subject: Re: bug bug bug TMU/TMN Wed 19 Mar 2008 - 14:38 | |
| are you crazy zero 
it's nice too make a original tracks i see a tutorial mori is rigth but it's very difficult we need know hexadecimal values (i know that) but for edit gbx and look on tmn editor are length and tiring -__- _________________

 -----> My Tracks <----- |
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